January 13, 2020
Ready to take off: STIWA and INVENTUS kick off the year 2020 with a new revolutionary product. At CES, one of the world’s most important and largest electronics trade fairs, a ground-breaking control element – made in Austria – was presented to the public for the first time. Force feedback in real time and adaptively controlled by software is now possible.
Be it controls for infotainment systems, gaming joysticks, computer mice or universal operations for the household: these are just a few examples of applications for a future mass market that the new “HAPTICORE” control element will address in the future. It was developed by two Austrian companies: the innovation powerhouse INVENTUS and the automation specialist STIWA, who founded the new joint venture XEELTECH at the end of 2019. The new technology enables the user to vary the number of ticks when turning the knob as well as the tangible friction in real time. Even a hard end stop is possible, for example when scrolling through a document to the end of the page. Complex human-machine interactions can be displayed intuitively and simply. Even blind operation is possible.
HAPTICORE: Product innovation for a world market
HAPTICORE is very intentionally being launched for the first time at one of the world’s most popular consumer electronics trade fairs, the CES. “The CES is the optimal stage for our intention. At present, there is no direct competitor product with conventional touch screens or mechanical rotary knobs that allows intuitive, even blind, operation. The demand for our product is correspondingly high in a wide range of industries. Moreover, every company wants to stand out from the market with product innovations. With our technology, they have the opportunity to do so,” report the two XEELTECH CEOs Josef Brandmayr and Stefan Battlogg.
Many years of development – full series production in 2020!
The year 2019 was used by INVENTUS and STIWA to further develop the new haptic element. Today, with XEELTECH, they are on the verge of series production. “In recent months we have had intensive contact with potential new customers from a wide range of industries. This year we will start with a first launch customer in an innovative industry. The aim is to use this revolutionary haptic feeling in all areas of life – from cars and industry to the gaming sector – across the board and regardless of industry,” say Brandmayr and Battlogg.